13 Sep 2008

iPhone: Think Again

The worst-case scenario plays out with the iPhone: Apple rejects an application because it competes with the desktop version of iTunes. John Gruber writes:
If you only find out at the end of the development process that your app has been rejected — not for a technical problem that you can address but because Apple deems the entire concept to be out of bounds — then who is going to put serious time and talent into an iPhone app?
Let’s be clear: forbidding “duplication of functionality” is forbidding competition. The point of competition is to do the same thing, but better.
Fraser Speirs, developer of Exposure, the highly regarded Flickr client for the iPhone, writes:

I will never write another iPhone application for the App Store as currently constituted.
You have to wonder if Apple wants the App Store to be a museum of poorly-designed nibware written by dilettante Mac OS X/iPhone OS switcher-developers and hobbyist students.
The whole point of the iPhone is that, in addition to having a first-rate browser, it's the first serious application platform. Earlier phones were just phones, but the iPhone is a computer that lets you install applications to do whatever you want to do. An iPhone with a crippled application market is far less useful.

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